![]() 301 Double-In, Double-Out and 501 Easy-In, Double-Out The main difference with these games is that in order to begin scoring in (the double-in double-out) 301, the darter must first hit a double in order for the score to count, and must also hit a double to win the game. With 501, the darter has easy-in, but must double-out. In both 301 and 501 the darter must hit a double to get the score down to zero and win the game. The strategy in the '01 games is to get down to an out, or a number that you can double-out with, as soon as possible. This is somewhat trickier when you must double-out as the highest number that can be taken "out" with three darts, while doubling out is 170 (triple-20, triple-20 and double-bull). A perfect 301 game may be accomplished in 6 darts (double-in, double-out), and a perfect 501 game may be accomplished in 9 darts (single-in, double-out). The strategy here is the passionate darter must know the outs (or the double-outs) for the games, from 170 points and lower. There are out charts to assist in learning the outs and many dart pubs have an out poster on the wall for reference. Part of knowing the outs, is also knowing what combinations may not be taken out with only 3 darts, such as 169. There is no combination of numbers on the dartboard that may be hit, while doubling out, that works with only 3 darts. Another part of the strategy of the game is knowing what you will aim for if your dart misses its intended target and hits another number, therefore changing the out that must be hit. For example, if the darter has 170 left, he/she will most likely aim for the triple-20, triple-20 and Double-Bull combination. If the triple-20 is hit first, that leaves 110. If the darter then hits a single-20, that leaves 90 points. With only one dart left, the darter cannot double-out. The best thing the darter can do is to throw his darts in order to leave himself an out for his next round (and then the darter hopes his opponent doesn't win the game first). With 90 points left, the darter might try to hit the triple-18 (54 points) to leave 36 points left or a double-18 for his next turn. Double-18 (36) is a common out number because if the darter misses the double-18, but hits a single-18, that leaves 18 points left. 18 is still even, and still an out. So in this case the darter missed his shot, but still had a dart left, and because his score was still even, the darter had another game shot at the double-9 (18 points). As a passionate darter you want to become comfortable shooting at any and all numbers, but again some are more preferable then others. If you had 38 points left (double-19) you would obviously throw for the double-19 and do your best to hit it on your first dart. If you were trying to bring your score down to an out, you would not want to, if you could help it, leave your opponent with 38. The reason is that if your partner throws at the double-19 (38 points) and accidentally hits a single-19, then the darter has 19 points left which is an odd number. This means it will now take the darter 2 darts to take this shot out, 1 dart such as a 3 to even the score down to 16, and another dart at the double-eight to score the final 16 points. |